Questions?

Ask a Question
Back to All

“A repetition of dissonance behind stunning visuals”...'Stellar Blade' review


ShiftUp will officially release Stellar Blade, an action game for the PS5, on June 26, as interest in Korean game companies entering the console market increases.

The game is told from the perspective of Eve, a paratrooper who escapes into space to fight back against the unknown creatures, the Natives, who have taken over the Earth.

After crash-landing on Earth and losing a member of her squad in battle with the Natives, Eve, along with Adam, who finds help by chance, embarks on a journey to hunt down the Elder Native, the leader of the Natives.

Like many sci-fi post-apocalyptic stories with a devastated earth and mysterious creatures, this one feels like a well-packaged version of the existing tropes rather than a new interpretation.

Instead, it's all about the wrapping paper. For a shift-up with a strong visual focus, the in-game visuals are impressive.

The camera composition is varied to showcase the beauty of the protagonist, Eve, in all her glory.

The creators also revealed that they drew inspiration from ballet when staging the action, so each of Eve's moves are light and graceful, and the final boss fight is a literal slaughter.

The partial but well-realized depiction of the Earth after humanity's departure also has a lot to recommend it to those who are sensitive to visual satisfaction.

In addition, the optimization, which has been a problem for many global game companies in recent years, has been solved well, and it can be said that 'Stellar Blade' is a strong point that you can enjoy the game in a pleasant environment until the end.

However, the game does not fully deliver the charm that a story-driven game should have. The story is overly simplistic, and the twists and revelations come as more of a surprise than a surprise.

The dialog is also overly implied, making it feel like an MMORPG that uses short dialog to facilitate storytelling despite being a single-player game.

The voice acting also reduces immersion in the story. It's not so much a matter of the voice actors themselves, but rather a lack of proper direction, with some characters sounding like foreign dubs and others like anime, resulting in a confusing tonal scheme.

The repetitive narrative leaves questions in the back of your mind, and Eve, the player's alter ego, has little to say other than “let's get on with it,” which is a nuanced way of saying “let's get on with it.

In particular, the storytelling, which pushes back all of the important choices so that you don't feel resolved after the ending, makes it impossible to know what the game was trying to say until the very last moment.

In addition to the main story, there are memories of dead soldiers scattered around the map to give you a sense of the world, but the repetitive content and slightly different narratives don't add much to the experience other than collecting them.

It's less fun to explore the limited open field and feel the story and worldview, but the combat, which is based on parrying and dodging, is not bad, which is the driving force behind the game.

The lack of simple character progression is disappointing, however. The skills that are at the core of the battle are powerful enough to block most of the bosses' special attacks, so the character settings are geared toward increasing the number of times you use them and their effectiveness, and other settings are not very effective.

'Stellar Blade' feels like a jumbled mess of components that don't stack up harmoniously. Individually, they're all good and not bad, but together, they're just not compelling.

The visuals that developer ShiftUp has shown so far in Stellar Blade are undeniably positive, but the game needs to work harder to fill in the depths that will allow it to live up to the increasingly high standards of the genre.

https://www.totopick.pro